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Game Design 1
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Devlog
Week 17 - Finals
December 20, 2024
by
Vyxxn
This is the final week of the course, also this is the final of the entire class. The outdoor stage that the bunker lead to, including patrolling ai, landscape, and more to make a level feel truly ali...
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Week 9 - Bunker Level
December 14, 2024
by
Vyxxn
For our midterm project we made a polished bunker that would lead to an outdoor level. The outdoor level is the final project so I don't have that but I do have the bunker itself done, as well as the...
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Week 5- Making an Experience
September 23, 2024
by
Vyxxn
I wanted to make a more stressful level, one where the music, setting, and difficulty all build up to a sense of dread or anxiety as to what will happen if you lose. The massive cliffs and trees make...
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Week 4- Audio
September 23, 2024
by
Vyxxn
This week was all about audio production. I started off with some fun more retro sounds off of gameart.org but then recorded some of my own. There was a good mixture of realistic sounds, classic, and...
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Week 2- Materials, Lights, Timeline, External Assets
September 22, 2024
by
Vyxxn
This week I worked with quite a few things. I cleaned up the game by removing all gray default textures, adding in brick textures to give a more atmospheric feeling. I also worked on lighting, adding...
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Week 1- Publish a Game
August 26, 2024
by
Vyxxn
My goal is to make this game a 3d platforming challenge. With moving and falling platforms already designed, I decided to go ahead and add something a bit harder for a player to deal with, ice and a l...
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