Week 2- Materials, Lights, Timeline, External Assets


This week I worked with quite a few things. I cleaned up the game by removing all gray default textures, adding in brick textures to give a more atmospheric feeling. I also worked on lighting, adding in a spotlight and a point light at the beginning and end to bring in some more ambiance. Finally I worked on a timeline, specifically a wall that drops after 35 seconds which puts a timer on the player to finish the parkour quickly before their exit is locked forever.

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