Week 2- Materials, Lights, Timeline, External Assets
Game Design 1 » Devlog


This week I worked with quite a few things. I cleaned up the game by removing all gray default textures, adding in brick textures to give a more atmospheric feeling. I also worked on lighting, adding in a spotlight and a point light at the beginning and end to bring in some more ambiance. Finally I worked on a timeline, specifically a wall that drops after 35 seconds which puts a timer on the player to finish the parkour quickly before their exit is locked forever.
Get Game Design 1
Game Design 1
A project for my Game Design 1 class at WSU
Status | In development |
Author | Vyxxn |
More posts
- Week 17 - FinalsDec 20, 2024
- Week 9 - Bunker LevelDec 14, 2024
- Week 5- Making an ExperienceSep 23, 2024
- Week 4- AudioSep 23, 2024
- Week 1- Publish a GameAug 26, 2024
Leave a comment
Log in with itch.io to leave a comment.