Week 5- Making an Experience
Game Design 1 » Devlog
I wanted to make a more stressful level, one where the music, setting, and difficulty all build up to a sense of dread or anxiety as to what will happen if you lose. The massive cliffs and trees make you feel small and claustrophobic, while the music brings this sense of urgency like you're on a timer of some sort.
After playtesting I learned that some of the challenge is a little too hard, the timer is very unforgiving and there are some coding issues that lead to a much tougher experience than intended. - I hope to lessen the challenge so the game feels more forgiving as well as fix some issues such as the ice blocks, background music, the transfer between levels, and making a more fair timer.
Get Game Design 1
Game Design 1
A project for my Game Design 1 class at WSU
Status | In development |
Author | Vyxxn |
More posts
- Week 9 - Bunker Level1 day ago
- Week 4- Audio83 days ago
- Week 2- Materials, Lights, Timeline, External Assets84 days ago
- Week 1- Publish a GameAug 26, 2024
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